Wednesday, September 20, 2006

Combat intelligence and Video Games.

-=( Yet another warning, requires 10-15 minutes of reading and some intelligence to respond )=-

So getting home from being worked over at work, (always on the toe to toe with management) Clicked on the TV to decompress at home and of course there is Ahhnold the terminator in Judgment day.

Which brings up a previous thought I had in the development of A.I. and the downfall of humanity. People say (well the paranoid schizophrenic kinda people say) That machines will prevail and humanity will be enslaved and possibly drove into near extinction.

Well military drones aircraft is completely possible and in actual practice. The world of Terminator, Matrix, and then a collection of various B grade movies puts us as in the position of answering to machines that seem to out think us and take control over us. (With current management that I have had to deal with, and typical people in power in various corporations and government, I am afraid this is completely possible)

So the base structure is, machines can not take over until they can do the complex engineering and field maintenance that humans do. Meaning hands on basic ground-pounder, brainless pre-high school manual labor that everyone hates because it is so underpaid.

A simple pair of hands and basic adjustment of equipment, taking out the trash and loading ordinance and crap into the machines to control us to start with. Not mentioning making the bullets, feeding the raw materials to do all this and the entire network and infrastructure that is maintained by people, because machines can’t physically do the work.

Management would have replaced us by now if this could be done because machines don’t need $100k of benefits to make it happy.

They don’t need Medical, dental, pensions, company picnics, you know being treated like a human instead of a machine. Which I still believe that upper management are more like machines and not human.

As far as the basic unit being able to out fight us. I think it is very possible. With game environment simulations where the machine is given the same information we are, sight, sound and crosshairs to target and shoot with. The machines can outshoot us.

They aren’t effected by adrenaline near the kill point, and as such don’t get jumpy and don’t make mistakes.

The A.I. scripts can work in a fluid manner allowing them to do a tried, tested and true method of ground combat. Pin and flank. All combat consists of Pin and flank, not wire-fu, chop-sake combat opra matrix, one Vs the nation of the machines. Its more like saving Private Ryan, get your ass kicked, pin them down, flank and execute the kill before they do the same to you.

Combat requires team work. Machines are designed for team work, they lack the confusion of fog or war like humans deal with, (thus the U.S. integration of wireless combat PDA with real-time unit placements) to help reduce Fog of war from our side while increasing it to the other side.

*Term* “Fog of war” is not a fog, smoke screen or visual impairment, Fog of war is situational awareness, knowing what is around the corner, knowing that the movement two blocks down is your guys or their guys. Friendly fire is usually caused by Fog of war, getting confused in a live fire situation and hitting the wrong unit (person, tank, etc.) by firing on something thinking it is the enemy when it is actually your guys. That is Fog of war, for those who are unfamiliar with combat terms.

They are designed for situational awareness when dealing with designed tasks. We are a jack of all trade design. We can sweep floors of the building where we design stealth planes that delivers the nukes that can glass over a section of desert that contains the enemy that threatens us. Along with every support role along this food chain with this single human body design.

Robots/Machines/A.I.’s deal specifically for the task they are designed. One unit that delivers crap from one side of a room to another can not be trained to fly the plane that requires being fueled and loaded with the armament to glass over the desert site that contains the threat against their existence. It requires a separate design for every task. We need a single design.

Though a plane that is supported by others can outfight the humans general purpose factor, in that they can deal with G’s that black us out or kill us. So in a dog fight, it is possible for a drone unit to take out a human unit because the human unit can not physically compete with the drone unit’s abilities. However after the fight that drone is gone without outside support, no fuel, not weapons, no maintenance, etc.

Ground combat is more of a closer call. Though if designed and had the ability of human movement, the machine squad may be able to take a human squad.

In a simulation where human players go up against A.I. players, when the A.I. is a real A.I. with real tactical abilities, not some cheap knock off of a substandard game, humans will tend to get their asses handed to them if they are not super aggressive.

I can tell you from personal experience, those who dig in, get over run. You have to be fluid enough to not get flanked. However you can’t flank if your pinned down. Humans also have an issue with fear. You dig in to save your ass because your getting flanked. So this circle of combat tends to eliminate those who are worried about their own butts against those who focus on elimination of others.

Germans had better equipment then the allies. They had the choice of first placement, and yes they cause serious casualties, however because they where dug in, we pinned them, flanked them and well. The world does not speak German.

Technically as long as they where on the offensive, they where taking real-estate, taking names and kicking ass. When they stopped and went on the defensive, they where eliminated.

A.I.’s set for “easy” on games tend to play the defensive role. Those on “Hard setting are on the offensive role and are aggressive.

A.I.’s ramped up to hyper offensive mode is going to also break humans on the psychological level. We will be pissing ourselves hiding in a trench because they will show aggression that almost no human, that does not have some serious psychological issues, is not capable of showing (in real life, not video games.) Hardened units when faced against superior aggression will tend to withdraw into a defensive stance and draw the aggression to a choke point where they can not get flanked. If they are in the open they tend to get eliminated.

The other part of this equation is air support. (Which is being flanked on a 3-D level, instead of a 2-D ground plane level)

So back to the argument. Machines Vs Humans. We are, in fact, for the purpose of challenging ourselves in the name of entertainment, developing superior combat A.I. capable of besting us in a combat situation. A.I.’s for air combat, A.I.’s for tank combat, A.I.’s for troop, and urban combat, along with A.I’s for naval combat, along with A.I.’s for driving, racing, etc.

We are shelling out $50+ a person for a copy of this latest A.I. in a multi Billion dollar industry called Videogames. Video game developers and their high end programmers are most certainly surpassing military black-hole, think-tank wet dreams.

Under the radar, in the name of video games. No one pays attention for the same reason why old school near retirement persons in media corporations still don’t provide the video game industry with respect, recognition, and at times with down-right contempt stating that it is a colossal waste of a nations time and should be outlawed.

The military has just scratched the surface of how much of an impact this is really going to change everything in the world of combat and military superiority.

Take the creative side out of it and strip it down for military development and it doesn’t work so well. Because they are stripping out the creativity. If DARPA was to simply fund some talented game developers, they would have the prized machine Grail of A.I. while earning back their money instead of flushing it down the toilet. They simply remove the A.I. out of the game, and apply it to drone planes, tanks, ships, and other bigger equipment.

And That, my friends, would be the start of the machine take over of humanity. Management however is keeping humanity very safe from the possibilities of this from ever happening because of incompetents, personal ego, and all those other human trates.

I sleep very well at night knowing Halo-3 is in development and Military structures are incompetent enough that we have people marching on the white house because they don’t understand Terrorist not only have no problem of killing innocent children, that the left wing mistakenly think, we are targeting.

If given the choice the terrorist extremist would kill every left wing person on the face of the earth, because they (left wing) are the ones that need to go first according to the psychopath terrorist agenda. Then they go after the innocent civilian population, and of course children of the infidels.

Machines would be simple. Eliminate everything not machine, no politics, no terrorism, just systematic automatic elimination until the job is done.

If the Videogames A.I. ran Germany and Japan. They would have completed the war before the U.S. could get up to speed and respond to world war II.

Thank god for humans hu?

I’m thinking Machines taking over will never happen, though Game A.I.’s are capable of taking over the higher functions of military applications and directing us humans in times of war. Luckily the U.S. is the powerhouse of this “possible” application of A.I. deployment, and not nations such as Iran, Vietnam, and various others who would pose a threat to free-willed humanity.

Integrating Game combat A.I. into our combat PDA systems may advance our abilities beyond the militaries understanding of elimination of Fog of war and tactical operations.

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